Hey... For once it's not me blowing stuff up, so I just have to tell it...
And yeah, I know that was kind of an expected failure... Can't fix what isn't broken eh?
And like I said... I imagine most companies would be damned proud to have the failure rate of these controllers... I can tell you in some production lines they plan for 20-30% failure rate on the prototype runs... And as high as 10% on first production run isn't unheard of...