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Old 04-23-2011, 02:19 PM   #58 (permalink)
dcb
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Quote:
Originally Posted by FalconFour View Post
...
And while I'm slightly discouraged by the ongoing chatter about a function I'm about 1% interested in implementing this early in the game... considering the discussion of UI design is 95% of the reason I'm doing this project and have gotten only a tiny bit of feedback about it...
My concerns, as the proprietor of opengauge and mpguino, is to try to focus people on expanding the feature set to include tools that are accurate and will help "the masses" make meaningful modifications, and that do not incur significant cost or complications so that they will be used by the widest possible audience. The greatest strength in a forum like this is just the large number of potential participants who should be able to "keep each other honest" about what mods work or not.

Also, please understand that to me it isn't early in the game at all. I also, for good reason, tend to favor using the remaining cpu resources to implementing enabling changes. I've run it out of resources before, there isn't room for much fluff.

P.S. regarding pin assignments, it was not random, it was selected for a specific orientation to an lcd with a *duino (hide the guts behind the lcd), which of course seems a little silly now perhaps. The contrast had to be moved to pwm, but the rest are a straight shot, while leaving multi purpose pins open.



I do like the anolog button idea bobski mentioned. My saturn has a steering wheel switch like that for the cruise control (and cruise wasn't programmed on my manual ECU).
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Last edited by dcb; 04-23-2011 at 03:28 PM..
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