Quote:
Originally Posted by CFECO
In order to move the passengers forward, one could split the torsion tubes apart, use the lower one only, with a-arms for the upper suspension members. For proper camber control the upper arm pivots would need to be "active", (rotate on an eccentric shaft during vertical wheel travel).
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Sounds like too much work for a guy like me, for someone with a different skill set, this is great information.
Quote:
Originally Posted by CFECO
For best aero, your "wheel level" body sides should be generally straight from front to back in your plan view, at least from the aerodynamics expert I was using for my X-Car.
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I agree, but a modest Coke-Bottle is not going to kill it either, is it?
This latest plan view varies from my earlier freehand felt tip pen overlay sketches, at least in the lower "wheel level" (love that term). Of course, those sketches were truncated because of paper size, and the front view did not quite match the rear view, as often is the case with quick concept sketches.
This concept needs more work, but I've already fantasized about purchasing a large plastic model of a VW Beetle and building an aero shell (or two) over it. I had a smaller model as a kid (10-11 years old), tossed the upper shell body to design my own but never did. I later went a little crazy and glued the VW wheels to a F-104 Starfighter (minus main wing and tail wing) and called it the "fastest car ever".