Quote:
Originally Posted by Sven7
I love that movie. New project title?
Looking great so far. Why do you want to do a wedge when the ideal aero shape has a blunt front end?  IMO leave the front end alone and start mocking up a boat tail!
Then you wouldn't have to worry about- oh wait, you threw the "resale value" argument out the window awhile ago 
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haha, yeah my resale is a bit off at the moment
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Well, the thing with the front end is, the way the panels are covering the front, its like hitting a ...wall. around 10" high of it at least if not more...
Now my Edited pic is more like the contoured shape of the template. While perfect aero may require a blunt edge/surface, it contours from the lowest point, not 10" higher than the bottom right?
A tapered edge or surface allows for better airflow around an object correct?
^That is what im trying to accomplish
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. Making a wedge/contoured front end may solve the "wall" issue that i see. See pics for better explination
Anyone else have ideas
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