Quote:
Originally Posted by freebeard
What I'm saying is, that was then, this is now.
"It's open source, being folded into Blender, and you might say it... blah, blah blah."
The company that made it (Dreamworks SKG) doesn't [only] sell it, they Open Sourced it. Current versions of Blender — a free and Open Source program — are beginning to implement it.
OpenVDB itself is a bucket that hold the data, a hypothetical CFD program would 'peek and poke' it. But because of the way the data is structured nearest-neighbor calculations are simplified and implementing Navier-Stokes can be done in any language, probably Python. There are nifty features that reduce the computational overhead. Calculating actual XYZ coordinates is the last step!
It's also over my head. Someone else is going to have to extend Blender's animation engine.
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I'll have to catch up to this at some point I guess.
For now,all I know, Is that CFD capable of solving bluff-body,3-D flow,in ground proximity,and providing results equal in accuracy to full-scale wind tunnel testing,can only be afforded by the likes of a multi-national corporation today.And the conditions I explained with respect to the CFD generated output are current within a couple of months.