Note 3rd graph title for drag status. Drag does not end until both full speed and distance are reached.
Hypermiler use:
Accelerate as slowly or smoothly as possible
Try and keep total fuel used as low as possible
View results for half-speed, full-speed and full distance, in both fuel use form and total fuel form. Results in 3rd graph subtitle
Speed demon use:
Drive it like you stole it
Do not crash at 1/4 speed, consider using .1 mile instead
View times, and how much fuel you wasted. Or, compare to hypermiler run
Results in 3rd graph subtitle
View results after completion of race.
Persists until next race or until Arduino is restarted.