Permalink #4 was just for purposes of illustration.
The key to low-compute-power CFD IMHO is OpenVDB:
Quote:
Originally Posted by DDG
OpenVDB
[Search domain www.openvdb.org] https://www.openvdb.org
OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids.
OpenVDB - Download
[Search domain www.openvdb.org/download/] https://www.openvdb.org/download/
OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8 2016
OpenVDB - Wikipedia
[Search domain en.wikipedia.org/wiki/OpenVDB] https://en.wikipedia.org/wiki/OpenVDB
OpenVDB is an open source C++ software library comprising a novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids.
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It's all about the sparse inverted B-trees, if ya know what I mean. And being able to attach arbitrary attributes to each voxel. If you need it, the odor of hickory smoke.
https://i.ytimg.com/vi/R8Y9VqU_YTI/maxresdefault.jpg
Instead of computing every voxel in the virtual wind tunnel, it looks more diligently closer to the aeroform.
It's above my pay grade.