Further to #79 — Here's a simplistic explanation of node editing: wiki.blender.org/wiki/Source/Nodes/Modifier_Nodes
Quote:
Geometry Primitives
New object types are introduced to handle new primitive types.
Point cloud
Hair
Volume (already in Blender)
Those object types, as well as the mesh objects can be passed around in the nodetree via the "Geometry" socket. It is possible for the system to handle implicit conversion, but there are explicit settings required in some cases.
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'Hair' for our purposes are streamlines.
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