Quote:
Originally Posted by freebeard
I talked to my son. I'd thought all that graphics power was to drive a set resolution in pixels and all you get is the protagonist's shirt sleeves fluttering in the breeze.
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UHD (4K) resolution at 120Hz is becoming pretty common, mainly because of hype. And again, you can get computers that will game like that in California.
For a person who knows more about how people see things, UHD (4K) is a joke for the most part. When sitting at a comfortable distance from a screen most people can't tell the difference between HD (720P) and FHD (1080P) let alone the difference between FHD (1080P) and UHD (4K). It's much better to game at a higher frame rate but lower resolution than a higher resolution and lower frame rate.
4K might make sense as a computer resolution where you got to lean in and see some small detail from time to time. Or maybe a cell phone in split screen mode with the screen 6 inches from your face.
Frame rates above 120Hz also don't do much to improve the experience. 60Hz to 120Hz is noticeable. 120Hz to 240Hz is hard to tell the difference. There are some screens with frame rates as high as 500Hz.
As many gamers have found out, the best gaming screens were the old VGA style tube CRT monitors. Those could do FHD (1080p) and frame rates of up to 120Hz, but without the motion blur problems of LCD (or LED) and OLED screens. LCD will always have pixel response lag as LCD can't change instantly. And even OLED suffers without significant BFI (black frame insertion). Basically the pixels on OLEDS and LCD screens just change colors without going to black making a moving image blur as the eye sees the object here and then there as one big blur. BFI helps by adding a black frame in between but also makes the screen much darker and still isn't great because the blacking may only be about 50% of the time Old fashion CRT's didn't do that since the pixels were black most of the time and lit up only brefely making the blacking more like 99% (or better) of the time.