I've predicted that Blender will become a platform to perform CFD on consumer-grade hardware.
That's based on their support for OpenVDB and the aggressive development cycle. OpenVDB has been included since about 2.8, and now with 3.0 (currently 3.2 is in Beta) there're Geometry Nodes.
TLDR; a node based editor for meshes and curves. It's above my pay grade, but I can appreciate the progress. Here is a tutorial that gives the flavor of working in Geometry Nodes, putting streamlines around a car body.
The shortfall is the lines are all horizontal instead of regressively seeking the lower pressure's direction. With that, it would show the bounded layer. OpenVDB would enable modelling the adjacent voxels/streamlines.