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It sounds like a virtual extension of 'cyber-physical systems ( CPS )', where non-stochastic search algorithms interact with virtual mechatronic structural model CFD solutions.
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AKA Adversarial Genrative AI.
I have yet to write Python code, but I'm convinced a solution to
volk-CFD is in the future of Blender. Curently, the Geometry Node Editor is a graphical code generator that recently added animation nodes. A strategy of shrinkwrapping a curve over a mesh manifold, then converting it to a mesh and solidifying it might be a start.
OTOH, GTP Chat could make a good frontend.
Not ready for it's closeup yet, but Blender has the Asset Library to populate with vehicles and mods, and OpenVDB to accommodate the far field that aerohead's favorite equations require. It could come down to writing a verbose description.
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all conceivable aerodynamic architectures
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Mine would involve a vehicle that morphs from a Volkhart-Sagitta V2 above the axle line to Aston Martin Valkyrie below.