Gosh, DCB, I wonder if there should be a car-race game with limited fuel. . . Winner uses gas where it helps, and coasts a lot. Did you know that if you run experienced cyclists and beginners through the same course and time, the regular commuters use HALF the oxygen. The game could have visual feedbacks to coach the same improvement.
Hi Alabama, I'm no expert on programming interfaces, I just know what I'd like to deal with. People seem to be pretty happy with GPS units that give synthesized voice prompts for turns en route, so this could fit as an added feature. Maybe you can plug a GPS into a laptop and see what sort of software shows up in open-source to run them, and then add features.
(I did do the calculations for a streamlined HPV on a flat, serpentine course once, with hard inputs - it is the obvious approach, but not very user-friendly. I wrote and used it while riding in a car to the race. The training seemed to be working, until I fell off the pace badly, and noticed that I had a flat tire. Anomalies abound.)
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