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The time has come...
Some may have noticed that I've had high hopes for CFD in Blender; based on it's support for OpenVDB and node-based editiing.
Aerodynamic Streamlines Simulator | Blender Tutorial It's no surprise to me that it's CGMatter* that stepped up. It is surprising the particle system isn't used, but he does use obscure nodes like Named Attribute. You can save following the tutorial for $1.50. Obviously, this is a first pass. It's based on detecting whether a point is inside or outside the target, so there's no consideration of stagnation or laminar flow or low pressure in the wake. The emitter is smaller than the target to keep the computation manageable, but Blender can be dispersed over a render farm so the troposphere's the limit. *Default Cube - Blender Short Film |
What exactly were you really expecting? Low core count with a lack of parallel processing in a limited space machine. IF You could run this in the original PC, the data still would be computing after 24 years with probably another 25 to go.
IIRC,the big boys that do this for a living have more resources. Not to say what you accomplish isn't outstanding. |
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single desktop
Fairly recently, Wouter Remmerie, of AirShaper, 'told' us that, to achieve a single CFD road vehicle aerodynamic 'solution', of high certainty, will require an investment of about $ 4,000 ( US ).
This is what you'd pay for 1-hour in a full-scale, rolling-road wind tunnel. ----------------------------------------------------------------------------------------- The question you might answer for members and guests is: 1) What will be the cost to create the 'model' that you're going to have 3D-scanned to create the data-cloud that will be imported into the CFD program ? ----------------------------------------------------------------------------------------- 2) Once you've 'paid' the $ 4,000 for your 'first' answer, what will it cost to 'modify' your model, and go through the whole process the second time ? |
Render Pool offers 'free trials, low prices and customer feedback.' OTOH:
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The photogrammetry can be done with a smart phone or standalone scanner. IDK. Frankly, I'm more interested in the architecture than the costs. The support for Open VDB is significant. Gaussian Splat rendering is in development: Quote:
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I'm not doing anything with the Tesla P100 at the moment. Lost interest in mining when it stopped paying as well, and required periodic inspections to recover from crashes.
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Oh, that Tesla.
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The GPU requires a rack mounted server and will not function in a workstation since it has no active cooling and relies on the server to force air through it. You're looking at around 500 watts to run the whole setup. A warning will say there isn't sufficient power running on 120v, but it still works. 240v is ideal. |
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