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Old 03-29-2011, 07:04 PM   #9 (permalink)
orange4boy
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There are all kinds of thrust vectors on various parts of a object moving through the air. The sum of them is usually expressed in drag, lift and yaw (and sometimes downforce) So what you are doing here is focusing on a small area to try to create a favourable vector out of an unfavourable one.

Drag reduction is usually expressed in the reduction of the rearward drag vector. Thinking about it in the other terms is an interesting idea. Does it apply to your mod? If there is actually a favourable thust vector and it outweighs the other changes in the airflow and the changes in other vectors then, yes.

Interesting way of looking at the problem. Almost impossible to verify without some sort of testing.
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