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Old 06-15-2012, 03:02 PM   #11 (permalink)
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If you do up a 2006 corolla ce I will be your friend
Its just a matter of finding a good 3d model and scaling it correctly. Knowing the frontal allows you to calculate CD.


Another picture for Formula 1 fans

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Old 06-15-2012, 09:05 PM   #12 (permalink)
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I probably will try to but I'm still learning OpenFOAM. Once I get some accurate data I will make an attempt.
Too bad I'm on the east coast. It would be great to look over your shoulder ... I mean help.

Rock on!
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Old 06-16-2012, 06:56 PM   #13 (permalink)
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If anyone knows how to convert a Grand Theft Auto IV wtf file into something blender can read I would apreciate it
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Old 06-20-2012, 03:34 PM   #14 (permalink)
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Update. I have a model of my car now. Computer games and game modding community can be a great source for digital car models. This model even has an interior so I can see what happens with the windows rolled down

ImageShack® - Online Photo and Video Hosting

Edit: Note I'm working to correct the error that causes the hood to crumple.
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Old 06-20-2012, 07:09 PM   #15 (permalink)
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problem fixed. I had to delete some of the data that was there from the game that showed body damage :P That is what I get for using Grand Theft Auto III for a model source.

more pretty pictures. Note only half the car is shown because I can only view the work of one processor at a time while its running.
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Old 06-21-2012, 06:53 AM   #16 (permalink)
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Mirror symmetry

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Originally Posted by ConnClark View Post
problem fixed. I had to delete some of the data that was there from the game that showed body damage :P That is what I get for using Grand Theft Auto III for a model source.

more pretty pictures. Note only half the car is shown because I can only view the work of one processor at a time while its running.
Cool beans, ConnClark. With a little image surgery for mirror symmetry...





Rock on!

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