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Models that don't work on real cars
Aerohead has a belief, that has unfortunately been apparently adopted by many people here, which is quite wrong.
That belief is that The Template (and roughly similar shapes) have zero lift. Of course, these shapes have in fact very high lift. Aerohead often quotes references to support this incorrect belief, but the clearest and most accessible he has quoted is Figure 2.4, page 51 of Hucho (second edition). So let's look at that diagram. (Note that I not going to (mis)quote or paraphrase, as Aerohead does so often. Instead, I will reproduce the diagrams and text.) The diagram Aerohead references: https://i.postimg.cc/zG9CGvRy/Fig-2-4.jpg Now, what does Aerohead say about it? He said: Quote:
And does that matter? Let's look at what is written on the next page: https://i.postimg.cc/QMvhPLwG/second-page.jpg Note from the passage: On the rear part of the vehicle's upper surface a steep pressure rise occurs, and it is in this region where considerable differences exist between the real flow of a viscous fluid and the inviscid flow shown here. and If all X-components of the pressure distribution on the vehicle surface are integrated, the result for the drag will be D=0. and In the real, viscous flow there exists a drag force, but it cannot be explained by considering an ideal, inviscid fluid. None of this is much of a surprise to me - if you measure real stuff on real cars on real roads, you quickly find where people have misunderstood (or mis-applied) theory. The idea that Aerohead constantly pushes that low drag = low lift is simply rubbish. It's one of many misconceptions he has, most of which are very easily shown by getting away from the keyboard and doing some real-world measurements on the road. It's not hard - and it might prevent silly mistakes like referencing a diagram for inviscid fluid as if it applies to real cars. |
When I drove a "new beetle" which is about as close as you can get to the template on a street driven car, that thing generated lift and had horrible cD.
It had to use a spoiler so the back wheels would stay planted to the road surface. But quoting 2 generations out of date stuff is kind of his thing. |
Beetles slop down way too fast to conform to the template anyway, not exactly an apples to apples comparison.
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The simplest way to look at it:
Rounded surface creates lower pressure. Look at an air foil, the top surface creates lift by lowering the pressure. Overall shape of the car is rounded, thus creates lower pressure on that surface (varying levels). Low pressure on the top half of the car is lift. Flip a car upside down and you get down force right? :D |
It's been done.
https://ecomodder.com/forum/member-f...wu5wo1-500.jpg Quote:
To follow The Template, max camber needs to be at 30% of the length. Thanks OP, I hadn't seen this one before: https://i.postimg.cc/zG9CGvRy/Fig-2-4.jpg What do you make of the internal dotted lines? They seem to imply that pressure differentials transmit through a solid body. ??? I'm patiently waiting for the inexorable: duckduckgo.com/?q=CFD Open+VDB and Blender. The best link appears to be: Quote:
https://www.fetchcfd.com/view-project/192 This will bring it down from supercomputer level to the hobbyist. You don't even need to have a garage full of 2nd hand game consoles Beowolfed into a render farm. |
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The key point is that the pressures shown on this diagram do not apply to real cars. |
Got it. According to Simulation Theory it's all varying degrees of verisimilitude.
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