It is pretty thorough. The emphasis is on drag, the one picture of the crosswind streamlines points to a different consideration.
I'm pretty confident someone with more chops than me can take free and open source Blender software and produce state of the art CFD animations. It's above my pay grade. The competiton would be the Unreal Five engine. Best I've been able to do in Blender was this:
Those 'streamlines' should be able to flutter in any breeze. Mine are definitely low-poly.
#3 is going to take some time.