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Old 04-13-2022, 03:43 PM   #1 (permalink)
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Turtle Hypermiling game (eco driving score from avg. trip speed and avg. fuel consumption)

Hi guys,

friends of mine had the idea to play a hypermiling game against each other. One of us made an excel sheet with a "eco/driving score". The score is the result of two numbers.

Number 1: Average trip speed (whole trip, also idling)
Number 2: Average trip fuel consumption

The values of trip speed are:
0 Km/h = 0 points
150 Km/h = 100 points

The values of trip fuel consumption are:
10 l/100km = 0 points
3,8 l/100km = 100 points

So it basically looks like that now:



Some of you might say, just use the gas mileage not speed, but we thought it better to also add the average trip speed. Since the person who has to drive on the german Autobahn would have a huge disadvantage, because speeds are much higher compared to rural back roads.

What do you think, do you see any lack of logic, or see any improvements or suggestions for the game/formula? I can upload the excel sheet if anyone is curious about the formula.

Side note: We're not driving hybrids or BEVs, we're driving cars with gas combustion engines.

I'm not good enough with numbers, so I'm not able transform the excel-formula into miles and miles per gallon.

I hope my post is not too confusing, english isn't my first language obviously.

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Old 04-14-2022, 12:28 PM   #2 (permalink)
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Here are a few examples with that scoring system:



Hyundai Bayon 1.0 T-GDI (MT) - mixed driving





Audi A4 1.5 TFSI (DSG) - stop and go traffic




Honda Civic 1.5l Turbo (CVT) - Hypermiling

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Old 04-15-2024, 08:26 AM   #3 (permalink)
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Game good for free

Some of you might say, just use the gas mileage not speed, but we thought it
better to also add the average trip speed. Since the person who has to drive on the german Autobahn would have a huge disadvantage, because speeds are much higher compared to rural back roads.
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Old 12-11-2025, 09:56 AM   #4 (permalink)
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Turtle Hypermiling game (eco driving score from avg. trip speed and avg. fuel consumption)

Your hypermiling game idea is actually pretty fun, and mixing both average speed and fuel consumption gives everyone a fairer chance, especially on different types of roads for pc. The only weakness is that the linear point scale might favor small changes in speed more than changes in fuel use, so you could tweak the weight of each category if needed. It might also help to cap scores for trips with long idling so nobody gets punished too heavily just for traffic. Overall your logic is solid, and the formula works well for friendly competition.

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excel, hypermiling app, hypermiling game, speed

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