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Old 12-06-2022, 03:49 PM   #191 (permalink)
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Originally Posted by freebeard View Post
A-B testing would happen.
so freaking hard in my car. wish i had cfd...

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Old 12-06-2022, 05:20 PM   #192 (permalink)
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So say we all.
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Old 12-06-2022, 05:33 PM   #193 (permalink)
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Some say we are a CFD, which is strange because things still feel hard.
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Old 12-06-2022, 09:42 PM   #194 (permalink)
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So say we all.
i have the computer to do it. buying the software or learning it is much different...
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Old 12-07-2022, 01:15 AM   #195 (permalink)
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I, as well. When I got the M1 Mac Mini, the odds were 50/50 that manufacture was in Malaysia or Chyna. I'm pleased it was Malaysia (probably no difference. ....anyway).

Learning is my hurdle, not buying anything. I'm conviced that the path forward is via Blender Geometry Nodes.

Being Open Source, Blender is moving too fast for any commercial competitors. v2.80 was a watershed. OpenVDB was incorporated in some version. I'd been watching it separately because I recognized that it has data structures like Mac OS HFS+ file system (Sparse, shallow inverted B-trees)

The Geometry Node editor was finalized in v3.0. Node editors have been generalized across shader, compositor and now geometry (meshes and curves). They're actually a tool to create the Python code the program runs on.

Quote:
https://www.avalab.org › blender-node-editor
Blender Node Editor | Avalab
Blender Node Editor abstract: We introduce the basic functionality of the blender node editor.We explain how to enable the node editor and how to create and combine nodes to create more complex materials and to support complex texturizing. High quality download blenderNodeEditor.wmv intended audience: blender users with basic skills prerequisites:
https://blender.stackexchange.com › questions › 123865 › understanding-blender-node-editor

Understanding Blender node editor - Blender Stack Exchange
I have some basic experience with blender and can use node editor to achieve basic tasks like combining shaders, textures etc. The workflow of a node editor looks like a functional programming language to me, but I still don't understand the node editor in the way I understand, say, a programming language like python.
Long story shorrt, the newest nodes added include a Simulation node:
Quote:
https://www.blendernation.com › 2021 › 01 › 14 › new-simulation-nodes-in-animation-nodes-tracer-dynamic-vertex-color-weight
New Simulation Nodes in Animation Nodes: Tracer ... - BlenderNation
14 Jan 2021New Simulation Nodes in Animation Nodes: Tracer, Dynamic Vertex Color, Weight 0 By 3DSinghVFX on January 14, 2021 Tutorials 3DSinghVFX writes: I have added the *Simulation Nodes* in Animation Nodes for Blender. Now, it possible to do Spline Tracer, Dynamic Vertex Color and Weight, Custom Particle System, Melting Objects, and many more simulations.
The value of Open Source is that once someone scratches a particular itch, it becomes available to everyone. I see how it all works, but I lack proficiency. I'm focussed on creating objects, animations are a whole 'nuther can of worms.
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Old 01-27-2023, 01:49 PM   #196 (permalink)
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Old 01-27-2023, 05:08 PM   #197 (permalink)
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Lightyear... Minus One

The Lightyear 0 is no more, alas.
The production of the Lightyear 0 fell under the responsibilities of Atlas Technologies B.V, which with 750 of the 780 employees of the whole Lightyear consortium was the main part of the group.

Lightyear wants to continue with the development of the Lightyear 2, but the curator of Atlas says the Lightyear 2 is part of the inventory and all of Lightyear as a company will go down with Atlas.

The curator is in talks with companies to take over part or all of Lightyear. Maybe one of them chooses to continue the project.

A prime candidate is VDL.
VDL produces buses, both ICE and electric, and cars for BMW. VDL took over the old DAF/Volvo factory and has produced cars like the Mitsubishi Carisma and Smart Forfour in the past.

As BMW is to take production away, it was widely expected that VDL would partner with Lightyear to produce the Lightyear 1, and it was a surprise to many that Lightyear went with Valmet in Finland instead.

VDL may now get to build the Lightyear cars after all, but this time entirely on their own terms. Maybe it is just what they have been waiting for.

It is all speculation as right now nobody will tell if VDL wants this, at least not before the bankruptcy is settled.
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Old 02-15-2023, 07:27 AM   #198 (permalink)
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VDL has revealed they will produce 999 Mini Cooper Cabriolet EVs for BMW, the first time VDL will produce full electric cars (instead of EV buses).
The production line has been built in the last half year, the first Mini EVF's will be sold in April.

Just 999 cars is a small consignment, but might be a step towards something else. So who knows.

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